Rugby
England players racially abused during Argentina game
England's players were racially abused during their second Test victory over Argentina in San Juan on 12 July. Team officials lodged a complaint to governing body World Rugby over the incident that occurred when the visitors' replacements were warming up in the first half. "While it is clear that an incident took place, we regret that the individuals responsible could not be identified," said World Rugby, adding their investigation included witness statements and video analysis. "Intense efforts were made to identify the small group of five or seven individuals responsible within a crowd of over 20,000 spectators," said Gabriel Travaglini, president of the Union Argentina de Rugby (UAR). "Unfortunately, despite an exhaustive search, it was not possible to identify the perpetrators. "We strongly condemn all acts of racism and stand in solidarity with the England rugby players who felt aggrieved." He added that the UAR would work with World Rugby to educate fans. There have been several recent high-profile cases of discriminatory behaviour in Argentine sport. In 2020, Pablo Matera and Guido Petti, both of whom played in the match in San Juan, were suspended from the team after racist remarks they had made on social media several years earlier were unearthed. In 2024, Chelsea footballer Enzo Fernandez apologised to team-mates after being filmed joining in with a chant that questioned the heritage of France's black and mixed race players. "Rugby completely condemns discriminatory behaviour of any kind," said World Rugby chairman Brett Robinson. "We offer our full support to the players involved and want them to know that rugby stands with them in opposing racism.
- South America > Argentina (0.86)
- Europe > United Kingdom > England (0.66)
- Europe > France (0.27)
- North America > United States > District of Columbia > Washington (0.07)
- Law > Civil Rights & Constitutional Law (0.82)
- Leisure & Entertainment > Sports > Rugby > Rugby Union (0.40)
A Systematic Review of Machine Learning in Sports Betting: Techniques, Challenges, and Future Directions
Galekwa, René Manassé, Tshimula, Jean Marie, Tajeuna, Etienne Gael, Kyandoghere, Kyamakya
The sports betting industry has experienced rapid growth, driven largely by technological advancements and the proliferation of online platforms. Machine learning (ML) has played a pivotal role in the transformation of this sector by enabling more accurate predictions, dynamic odds-setting, and enhanced risk management for both bookmakers and bettors. This systematic review explores various ML techniques, including support vector machines, random forests, and neural networks, as applied in different sports such as soccer, basketball, tennis, and cricket. These models utilize historical data, in-game statistics, and real-time information to optimize betting strategies and identify value bets, ultimately improving profitability. For bookmakers, ML facilitates dynamic odds adjustment and effective risk management, while bettors leverage data-driven insights to exploit market inefficiencies. This review also underscores the role of ML in fraud detection, where anomaly detection models are used to identify suspicious betting patterns. Despite these advancements, challenges such as data quality, real-time decision-making, and the inherent unpredictability of sports outcomes remain. Ethical concerns related to transparency and fairness are also of significant importance. Future research should focus on developing adaptive models that integrate multimodal data and manage risk in a manner akin to financial portfolios. This review provides a comprehensive examination of the current applications of ML in sports betting, and highlights both the potential and the limitations of these technologies.
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- Research Report > New Finding (1.00)
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- Overview (1.00)
- Leisure & Entertainment > Sports > Tennis (1.00)
- Leisure & Entertainment > Sports > Soccer (1.00)
- Leisure & Entertainment > Sports > Rugby (1.00)
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- Information Technology > Artificial Intelligence > Representation & Reasoning > Uncertainty > Fuzzy Logic (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Statistical Learning > Support Vector Machines (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Statistical Learning > Regression (1.00)
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Know When To Stop: A Study of Semantic Drift in Text Generation
Spataru, Ava, Hambro, Eric, Voita, Elena, Cancedda, Nicola
In this work, we explicitly show that modern LLMs tend to generate correct facts first, then "drift away" and generate incorrect facts later: this was occasionally observed but never properly measured. We develop a semantic drift score that measures the degree of separation between correct and incorrect facts in generated texts and confirm our hypothesis when generating Wikipedia-style biographies. This correct-then-incorrect generation pattern suggests that factual accuracy can be improved by knowing when to stop generation. Therefore, we explore the trade-off between information quantity and factual accuracy for several early stopping methods and manage to improve factuality by a large margin. We further show that reranking with semantic similarity can further improve these results, both compared to the baseline and when combined with early stopping. Finally, we try calling external API to bring the model back to the right generation path, but do not get positive results. Overall, our methods generalize and can be applied to any long-form text generation to produce more reliable information, by balancing trade-offs between factual accuracy, information quantity and computational cost.
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- North America > United States > Minnesota > Hennepin County > Minneapolis (0.14)
- Europe > France > Corsica > Ajaccio (0.04)
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- Media (0.68)
- Leisure & Entertainment > Sports > Rugby > Rugby League (0.46)
Anonymity at Risk? Assessing Re-Identification Capabilities of Large Language Models
Nyffenegger, Alex, Stürmer, Matthias, Niklaus, Joel
Anonymity of both natural and legal persons in court rulings is a critical aspect of privacy protection in the European Union and Switzerland. With the advent of LLMs, concerns about large-scale re-identification of anonymized persons are growing. In accordance with the Federal Supreme Court of Switzerland, we explore the potential of LLMs to re-identify individuals in court rulings by constructing a proof-of-concept using actual legal data from the Swiss federal supreme court. Following the initial experiment, we constructed an anonymized Wikipedia dataset as a more rigorous testing ground to further investigate the findings. With the introduction and application of the new task of re-identifying people in texts, we also introduce new metrics to measure performance. We systematically analyze the factors that influence successful re-identifications, identifying model size, input length, and instruction tuning among the most critical determinants. Despite high re-identification rates on Wikipedia, even the best LLMs struggled with court decisions. The complexity is attributed to the lack of test datasets, the necessity for substantial training resources, and data sparsity in the information used for re-identification. In conclusion, this study demonstrates that re-identification using LLMs may not be feasible for now, but as the proof-of-concept on Wikipedia showed, it might become possible in the future. We hope that our system can help enhance the confidence in the security of anonymized decisions, thus leading to the courts being more confident to publish decisions.
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- Europe > United Kingdom > Wales (0.04)
- Europe > United Kingdom > England > Merseyside (0.04)
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- Law (1.00)
- Information Technology > Security & Privacy (1.00)
- Leisure & Entertainment > Sports > Rugby > Rugby Union (0.46)
Identification of pattern mining algorithm for rugby league players positional groups separation based on movement patterns
Adeyemo, Victor Elijah, Palczewska, Anna, Jones, Ben, Weaving, Dan
The application of pattern mining algorithms to extract movement patterns from sports big data can improve training specificity by facilitating a more granular evaluation of movement. As there are various pattern mining algorithms, this study aimed to validate which algorithm discovers the best set of movement patterns for player movement profiling in professional rugby league and the similarity in extracted movement patterns between the algorithms. Three pattern mining algorithms (l-length Closed Contiguous [LCCspm], Longest Common Subsequence [LCS] and AprioriClose) were used to profile elite rugby football league hookers (n = 22 players) and wingers (n = 28 players) match-games movements across 319 matches. Machine learning classification algorithms were used to identify which algorithm gives the best set of movement patterns to separate playing positions with Jaccard similarity score identifying the extent of similarity between algorithms' movement patterns. LCCspm and LCS movement patterns shared a 0.19 Jaccard similarity score. AprioriClose movement patterns shared no significant similarity with LCCspm and LCS patterns. The closed contiguous movement patterns profiled by LCCspm best-separated players into playing positions. Multi-layered Perceptron algorithm achieved the highest accuracy of 91.02% and precision, recall and F1 scores of 0.91 respectively. Therefore, we recommend the extraction of closed contiguous (consecutive) over non-consecutive movement patterns for separating groups of players.
- Europe > United Kingdom > England > West Yorkshire > Leeds (0.05)
- Africa > South Africa > Western Cape > Cape Town (0.04)
- Oceania > Australia > Victoria > Melbourne (0.04)
- North America > United States > New York > New York County > New York City (0.04)
- Information Technology > Data Science > Data Mining (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Pattern Recognition (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Statistical Learning > Regression (0.69)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Perceptrons (0.68)
Black Box Prediction Methods in Sports Medicine Deserve a Red Card for Reckless Practice: A Change of Tactics is Needed to Advance Athlete Care - Sports Medicine
There is growing interest in the role of predictive analytics in sport, where such extensive data collection provides an exciting opportunity for the development and utilisation of prediction models for medical and performance purposes. Clinical prediction models have traditionally been developed using regression-based approaches, although newer machine learning methods are becoming increasingly popular. Machine learning models are considered'black box'. In parallel with the increase in machine learning, there is also an emergence of proprietary prediction models that have been developed by researchers with the aim of becoming commercially available. Consequently, because of the profitable nature of proprietary systems, developers are often reluctant to transparently report (or make freely available) the development and validation of their prediction algorithms; the term'black box' also applies to these systems.
- Transportation > Air (1.00)
- Leisure & Entertainment > Sports > Soccer (0.40)
- Leisure & Entertainment > Sports > Rugby (0.40)
23% of elite rugby players have brain structure abnormalities, study finds
A highly concerning new study lays bare the danger of repeated head impacts for rugby players. After performing scans of 44 elite adult rugby players, experts found 23 per cent had abnormalities in brain structure, specifically in white matter and blood vessels of the brain. White matter mainly comprises the neural pathways, the long extensions of the nerve cells, and is crucial to our cognitive ability. The study also found 50 per cent of the rugby players had an unexpected reduction in brain volume. Non-profit the Drake Foundation, which backed the study, is now calling for immediate changes in rugby protocols to ensure long-term welfare of elite players.
- Africa > South Africa (0.29)
- Europe > United Kingdom > England (0.15)
- Health & Medicine > Therapeutic Area (1.00)
- Leisure & Entertainment > Sports > Rugby > Rugby Union (0.50)
Performance Indicators Contributing To Success At The Group And Play-Off Stages Of The 2019 Rugby World Cup
Bunker, Rory, Spencer, Kirsten
Performance indicators that contributed to success at the group stage and play-off stages of the 2019 Rugby World Cup were analysed using publicly available data obtained from the official tournament website using both a non-parametric statistical technique, Wilcoxon's signed rank test, and a decision rules technique from machine learning called RIPPER. Our statistical results found that ball carry effectiveness (percentage of ball carries that penetrated the opposition gain-line) and total metres gained (kick metres plus carry metres) were found to contribute to success at both stages of the tournament and that indicators that contributed to success during the group stages (dominating possession, making more ball carries, making more passes, winning more rucks, and making less tackles) did not contribute to success at the play-off stage. Our results using RIPPER found that low ball carries and a low lineout success percentage jointly contributed to losing at the group stage, while winning a low number of rucks and carrying over the gain-line a sufficient number of times contributed to winning at the play-off stage of the tournament. The results emphasise the need for teams to adapt their playing strategies from the group stage to the play-off stage at tournament in order to be successful.
- Asia > Japan > Honshū > Kantō > Tokyo Metropolis Prefecture > Tokyo (0.14)
- Europe > United Kingdom > Wales (0.04)
- Oceania > New Zealand > North Island > Auckland Region > Auckland (0.04)
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- Research Report > New Finding (1.00)
- Research Report > Experimental Study (1.00)
The Application of Machine Learning Techniques for Predicting Results in Team Sport: A Review
Over the past two decades, Machine Learning (ML) techniques have been increasingly utilized for the purpose of predicting outcomes in sport. In this paper, we provide a review of studies that have used ML for predicting results in team sport, covering studies from 1996 to 2019. We sought to answer five key research questions while extensively surveying papers in this field. This paper offers insights into which ML algorithms have tended to be used in this field, as well as those that are beginning to emerge with successful outcomes. Our research highlights defining characteristics of successful studies and identifies robust strategies for evaluating accuracy results in this application domain. Our study considers accuracies that have been achieved across different sports and explores the notion that outcomes of some team sports could be inherently more difficult to predict than others. Finally, our study uncovers common themes of future research directions across all surveyed papers, looking for gaps and opportunities, while proposing recommendations for future researchers in this domain.
- Research Report > New Finding (1.00)
- Overview (1.00)
- Leisure & Entertainment > Sports > Soccer (1.00)
- Leisure & Entertainment > Sports > Football (1.00)
- Leisure & Entertainment > Sports > Basketball (1.00)
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- Information Technology > Artificial Intelligence > Representation & Reasoning > Uncertainty (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Statistical Learning (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Learning Graphical Models > Directed Networks > Bayesian Learning (0.95)
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'Fleabagging,' 'Glamboozling' are latest bizarre dating terms
Dating app Plenty of Fish has revealed the seven new dating terms to emerge in 2020 to the MailOnline. When it comes to dating, we're all familiar with ghosting, and even breadcrumbing and benching have entered our vocabulary. But there is a whole new set of dating terms for singletons to get their heads around in time for the New Year. Dating app Plenty of Fish has revealed the seven new dating terms to emerge in 2020 to the MailOnline. So get ready to be glamboozled – and to yellow card them when you are.
- Leisure & Entertainment > Sports > Soccer (0.40)
- Leisure & Entertainment > Sports > Rugby (0.40)